Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[0.2.0] - ???
Added
NEngineContentValidator
throws a configurable severity when any content inside of theEngine
folder is saved.- VLOG support for all pickers.
- [#31] Added watermark option to
NSamplesDisplayActor
. - [#45] Configurable default
NActorPool
settings via project settings (Projct Settings > Nexus > Actor Pools
). - [#47] Add update channel support to the framework.
- Ability to determine if game is running inside of a multiplayer test via both utility and blueprint library methods.
- Support to programatically allow/disallow config files to be staged via
FNEditorUtils::AllowConfigFileForStaging
andFNEditorUtils::DisallowConfigFileForStaging
.
Changed
- [#48] Use
HideCategories
instead of using a layout customizer pattern. - Corrected comparison link at bottom of
CHANGELOG
. - Renamed
InstanceObjects
toDelayedEditorTask
types. - Validators now have a combined configuration / strictness level in
Project Settings
. - Performance testing framework now has an option to use
GCScopeGaurd
when doing measured tests. - Properly renamed validators with N prefix.
0.1.1 - 2025-08-01
Changed
- Resolves issues with
Shipping
build configuration (accidental reference toFunctionalTesting
modules inCore
). - Resolves issues with
Shipping
build configuration forNSamplesDisplayActor
, in shipping builds the test portions will not function.
0.1.0 - 2025-07-31
Added
NActorPools
Generalized pooling system for Actors.NCore
Functionality used by all NEXUS plugins in the framework.NDynamicReferences
Method for referring to runtime Actors without knowing them.NFixers
A collection of tools for fixing content in the Unreal Editor.NMaterialLibrary
Library of Materials commonly used.NMultiplayer
Functionality and tools that are useful when developing multiplayer games.NPicker
Selection functionality for points and other items.NUI
Components for creating a user interface based on UMG/Slate.