Skip to main content

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[0.2.0] - ???

Added

  • NEngineContentValidator throws a configurable severity when any content inside of the Engine folder is saved.
  • VLOG support for all pickers.
  • [#31] Added watermark option to NSamplesDisplayActor.
  • [#45] Configurable default NActorPool settings via project settings (Projct Settings > Nexus > Actor Pools).
  • [#47] Add update channel support to the framework.
  • Ability to determine if game is running inside of a multiplayer test via both utility and blueprint library methods.
  • Support to programatically allow/disallow config files to be staged via FNEditorUtils::AllowConfigFileForStaging and FNEditorUtils::DisallowConfigFileForStaging.

Changed

  • [#48] Use HideCategories instead of using a layout customizer pattern.
  • Corrected comparison link at bottom of CHANGELOG.
  • Renamed InstanceObjects to DelayedEditorTask types.
  • Validators now have a combined configuration / strictness level in Project Settings.
  • Performance testing framework now has an option to use GCScopeGaurd when doing measured tests.
  • Properly renamed validators with N prefix.

0.1.1 - 2025-08-01

Changed

  • Resolves issues with Shipping build configuration (accidental reference to FunctionalTesting modules in Core).
  • Resolves issues with Shipping build configuration for NSamplesDisplayActor, in shipping builds the test portions will not function.

0.1.0 - 2025-07-31

Added

  • NActorPools Generalized pooling system for Actors.
  • NCore Functionality used by all NEXUS plugins in the framework.
  • NDynamicReferences Method for referring to runtime Actors without knowing them.
  • NFixers A collection of tools for fixing content in the Unreal Editor.
  • NMaterialLibrary Library of Materials commonly used.
  • NMultiplayer Functionality and tools that are useful when developing multiplayer games.
  • NPicker Selection functionality for points and other items.
  • NUI Components for creating a user interface based on UMG/Slate.