Actor Pool Item
An interface that defines the contract between an AActor and the FNActorPool.
Changes related to the v0.3.2 release.
View all tagsAn interface that defines the contract between an AActor and the FNActorPool.
Interface implemented by actors that need to react when their owning cell has been initialized from a proxy.
Interface implemented by actors that need to react when a cell junction begins play.
Interface implemented by actors that are spawned to fill an unconnected cell junction during World Assembly generation.
Blueprint exposure layer for NEXUS collection types.
A Junction serves as a sized (XY) connection point between two Cells.
Mersenne Twister based FRandomStream-like API with some extras.
A BlueprintType UObject wrapper that owns an FNMersenneTwister, exposing a seedable deterministic random stream to Blueprint.
A spatial volume that defines where World Assembly of Cells (via Tissues) should be generated.
A specialized AActor base-class designed to work seamlessly with a FNActorPool.
The project settings for NWorldAssembly.
A collection of random number generators.
Tags play an interesting role within World Assembly, providing a cheap and effective way to markup content, drive behavior, and convey information to third-party consumers.
A component that builds a network-synchronized UTextRenderComponent between clients.
A Junction serves as a sized (XY) connection point between two Cells.
Per-user editor preferences for World Assembly, persisted outside project config.
An inline array of integers that are proportionally weighted via repeated entries.
A utility class providing functionality to support World Assembly operations.