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21 docs tagged with "v0.3.1"

Changes related to the v0.3.1 release.

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Actor Pool

A runtime object pool that efficiently manages a collection of spawned AActors.

Actor Pool Settings

A Blueprint-compatible struct that defines configuration parameters for managing object pooling inside of a FNActorPool.

Actor Pool Subsystem

A centralized management system that provides UWorld-specific access to AActor pooling functionality, acting as the primary interface for creating, managing, and accessing multiple FNActorPools.

Bone Component

A Bone functions as a connection point outside of a Cell that is used as a starting point during World Assembly.

Cell

A reusable level wrapper that lets World Assembly reason about placement without loading the source map.

Cell Initialized

Interface implemented by actors that need to react when their owning cell has been initialized from a proxy.

Developer Overlay

An overlay listing every live ENDynamicRef slot and FName bucket in the active world(s).

Developer Overlay

An overlay showing in-flight World Assembly operations and their status.

DynamicRef Object

A Blueprint-friendly UObject wrapper around a single ENDynamicRef slot or FName bucket, used by the developer overlay.

DynamicRef Subsystem

A locator system that maintains a map that organizes actors into predefined categories.

Feature Matrix

A breakdown of World Assembly features, their availability, and the release each is targeted for.

GameplayTag Library

Blueprint exposure layer that turns FGameplayTagContainer queries into branch-able execution nodes.

Organ Volume

A spatial volume that defines where World Assembly of Cells (via Tissues) should be generated.

Report

Composable, hierarchical report structure that can be emitted as plain text or Markdown.

Report Collapsable Block

Report block that renders like a base block but contributes nothing when it has no child blocks, so empty groupings vanish from the output.

Report List Block

Report block that holds a sequence of items, rendered as a bulleted list in plain text or Markdown.

Tagging

Tags play an interesting role within World Assembly, providing a cheap and effective way to markup content, drive behavior, and convey information to third-party consumers.

Tissue

A Junction serves as a sized (XY) connection point between two Cells.