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17 docs tagged with "v0.3.0"

Changes related to the v0.3.0 release.

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Debug Actor

A disposable diagnostic actor used to visualize a world-space location or arbitrary geometry during development.

Get Actor Async

An async Blueprint action that soft-loads an AActor class and then gets an instance from the Actor Pool subsystem.

Iteration Counter

Bucketed integer counter that records a running tally per iteration.

Multiplayer Editor Subsystem

Editor subsystem that drives the Multiplayer Test workflow — spawns and tracks the client/server processes that make up a test session.

Multiplayer Test

The Multiplayer Test quickly assumes a pivotal role in the development of a multiplayer game.

Raw Mesh

Lightweight CPU-side mesh representation used by ProcGen and blockout tools.

Raw Mesh Factory

Builds FNRawMesh instances from Unreal's collision and rendering primitives.

Raw Mesh Utils

Intersection and containment helpers for FNRawMesh geometry.

Report

Composable, hierarchical report structure that can be emitted as plain text or Markdown.

Report Block

Base type for all report blocks, carrying the heading, header, footer, level, and priority shared by every block.

Report Output Format

Output format selector used by FNReport's emit methods to choose between plain text and Markdown.

Report Table Block

Report block that holds tabular data, rendered as a column-aligned grid in plain text or a pipe-separated table in Markdown.

Spawn Actor Async

An async Blueprint action that soft-loads an AActor class and then spawns an instance from the Actor Pool subsystem at a given transform.