Collections Library
Blueprint exposure layer for NEXUS collection types.
Changes related to the v0.3.0 release.
View all tagsBlueprint exposure layer for NEXUS collection types.
A disposable diagnostic actor used to visualize a world-space location or arbitrary geometry during development.
An async Blueprint action that soft-loads an AActor class and then gets an instance from the Actor Pool subsystem.
Bucketed integer counter that records a running tally per iteration.
Project-wide editor settings for the Multiplayer Test workflow.
Editor subsystem that drives the Multiplayer Test workflow — spawns and tracks the client/server processes that make up a test session.
Per-user editor settings for the Multiplayer Test workflow.
The Multiplayer Test quickly assumes a pivotal role in the development of a multiplayer game.
Lightweight CPU-side mesh representation used by ProcGen and blockout tools.
Builds FNRawMesh instances from Unreal's collision and rendering primitives.
Intersection and containment helpers for FNRawMesh geometry.
Composable, hierarchical report structure that can be emitted as plain text or Markdown.
Base type for all report blocks, carrying the heading, header, footer, level, and priority shared by every block.
Report block that holds a sequence of free-form text lines.
Output format selector used by FNReport's emit methods to choose between plain text and Markdown.
Report block that holds tabular data, rendered as a column-aligned grid in plain text or a pipe-separated table in Markdown.
An async Blueprint action that soft-loads an AActor class and then spawns an instance from the Actor Pool subsystem at a given transform.