Arc
Provides various functions for generating points inside or on the surface of an arc using different random generation strategies.
Changes related to the v0.2.6 release.
View all tagsProvides various functions for generating points inside or on the surface of an arc using different random generation strategies.
Provides various functions for generating points inside or on the surface of the FBox using different random generation strategies.
A reusable list-view entry widget that renders a UButton + UCommonTextBlock pair driven by a bound UNButtonListViewEntryObject.
Provides various functions for generating points in the plane of a circle using different random generation strategies.
A tool used to quickly test world traces and their responses.
An overlay listing every live ENDynamicRef slot and FName bucket in the active world(s).
Abstract base widget for NEXUS developer/diagnostic overlays; provides a banner row and a container box for subclasses to populate.
A UMG list view entry widget for a single dynamic-reference row, used by the developer overlay.
A Blueprint-friendly UObject wrapper around a single ENDynamicRef slot or FName bucket, used by the developer overlay.
Editor subsystem that persists per-widget state and tab placement for UNEditorUtilityWidgets across editor sessions.
A validator that looks at maps to see if any active nodes exist on the LevelScriptBlueprint.
A UCommonListView subclass that hands each generated entry widget back its owning list, with a weak reference-object slot for stashing context.
An interface that extends UUserObjectListEntry so entries hosted in a UNListView are handed a typed pointer to their owning list at construction.
Provides various functions for generating points inside or on the surface of the FOrientedBox using different random generation strategies.
Provides various functions for generating points the plane of a rectangle using different random generation strategies.
Dual-interval rotation constraints used by ProcGen matching rules.
Provides various functions for generating points inside or on the surface of a sphere using different random generation strategies.
Provides various functions for generating points along a USplineComponent spline using different random generation strategies.
Blueprint-visible style constants for NEXUS-branded warning/error/info UI treatments.
A minimal, hidden UObject used by tests that need a real UObject to exercise GC or reflection paths.
A reusable list-view entry widget that renders a UBorder + UCommonTextBlock pair driven by a bound UNTextListViewEntryObject.
Blueprint-facing accessors for FNWidgetState that bridge the C++ struct helpers into pure Kismet nodes.
A lightweight string/bool/float key-value bag used to snapshot and restore UMG widget state across navigation, layer changes, or save/load.
Parallel-arrays snapshot mapping widget identifiers to FNWidgetState bags; the persistent payload of UNEditorUtilityWidgetSubsystem.
Parallel-arrays map of widget identifier to host tab identifier, persisted so editor utility widgets can be restored into the same tab across sessions.