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25 docs tagged with "v0.2.7"

Changes related to the v0.2.6 release.

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Arc

Provides various functions for generating points inside or on the surface of an arc using different random generation strategies.

Box

Provides various functions for generating points inside or on the surface of the FBox using different random generation strategies.

Button ListView Entry

A reusable list-view entry widget that renders a UButton + UCommonTextBlock pair driven by a bound UNButtonListViewEntryObject.

Circle

Provides various functions for generating points in the plane of a circle using different random generation strategies.

Developer Overlay

An overlay listing every live ENDynamicRef slot and FName bucket in the active world(s).

Developer Overlay

Abstract base widget for NEXUS developer/diagnostic overlays; provides a banner row and a container box for subclasses to populate.

DynamicRef Object

A Blueprint-friendly UObject wrapper around a single ENDynamicRef slot or FName bucket, used by the developer overlay.

ListView

A UCommonListView subclass that hands each generated entry widget back its owning list, with a weak reference-object slot for stashing context.

ListView Entry

An interface that extends UUserObjectListEntry so entries hosted in a UNListView are handed a typed pointer to their owning list at construction.

OrientedBox

Provides various functions for generating points inside or on the surface of the FOrientedBox using different random generation strategies.

Rectangle

Provides various functions for generating points the plane of a rectangle using different random generation strategies.

Sphere

Provides various functions for generating points inside or on the surface of a sphere using different random generation strategies.

Spline

Provides various functions for generating points along a USplineComponent spline using different random generation strategies.

Style Library

Blueprint-visible style constants for NEXUS-branded warning/error/info UI treatments.

Test UObject

A minimal, hidden UObject used by tests that need a real UObject to exercise GC or reflection paths.

Text ListView Entry

A reusable list-view entry widget that renders a UBorder + UCommonTextBlock pair driven by a bound UNTextListViewEntryObject.

Widget Library

Blueprint-facing accessors for FNWidgetState that bridge the C++ struct helpers into pure Kismet nodes.

Widget State

A lightweight string/bool/float key-value bag used to snapshot and restore UMG widget state across navigation, layer changes, or save/load.

Widget State Snapshot

Parallel-arrays snapshot mapping widget identifiers to FNWidgetState bags; the persistent payload of UNEditorUtilityWidgetSubsystem.

Widget Tab Identifiers

Parallel-arrays map of widget identifier to host tab identifier, persisted so editor utility widgets can be restored into the same tab across sessions.