Actor Pool Settings
A Blueprint-compatible struct that defines configuration parameters for managing object pooling inside of a FNActorPool.
Changes related to the v0.2.6 release.
View all tagsA Blueprint-compatible struct that defines configuration parameters for managing object pooling inside of a FNActorPool.
Some console commands for developers to use provided by UNActorPoolSubsystem.
A small collection of functionality to help with the Game Layer UI system.