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20 docs tagged with "v0.2.0"

Changes related to the v0.2.0 release.

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Actor Pool Object

A UObject wrapper around a native FNActorPool, exposing pool operations to Blueprints and UMG bindings.

Console Commands

Some console commands for developers to use provided by UNActorPoolSubsystem.

Developer Library

A small collection of functionality to wrap the usage of developer tools.

Editor Utility Widget

An extension on UEditorUtilityWidget providing a custom tab icon, deferred post-construct work, and cross-session state persistence via UNEditorUtilityWidgetSubsystem.

Grid

An automatic world or localspace grid with tint and line colors.

Guardian Subsystem

A developer-focused subsystem to help monitor specific metrics related to UObject usage.

Kill Zone Actor

A kill plane implementation built to automatically pool properly configured AActor upon overlap.

Metal: Anodized

A selection of metal-based material instances useful to portray the look of anodized metals (usually aluminum).

Primitive Font

A simple glyph collection that can be rendered via PDI or LineBatchComponent.

Raw Mesh Loop

One ordered index loop within an FNRawMesh (triangle, quad, or n-gon).

Raw Mesh Utils

Intersection and containment helpers for FNRawMesh geometry.

Specialty

Some extra materials that are used for unique purposes.

Volume Utils

Helpers for working with AVolume and its underlying UModel geometry.

Voxel Coordinate

Integer voxel coordinate triplet identifying a cell within a 3D voxel grid.