Actor Pool ListView Entry
A UMG list view entry widget for displaying a single Actor Pool row, used by the developer overlay.
Changes related to the v0.2.0 release.
View all tagsA UMG list view entry widget for displaying a single Actor Pool row, used by the developer overlay.
A UObject wrapper around a native FNActorPool, exposing pool operations to Blueprints and UMG bindings.
Some console commands for developers to use provided by UNActorPoolSubsystem.
A small collection of functionality to wrap the usage of developer tools.
An extension on UEditorUtilityWidget providing a custom tab icon, deferred post-construct work, and cross-session state persistence via UNEditorUtilityWidgetSubsystem.
A single path validator ensuring changes to Engine Content bubble up.
A small collection of functionality to help with presentation/selection of Game User Settings.
A viewport with some base functionality added.
An automatic world or localspace grid with tint and line colors.
A developer-focused subsystem to help monitor specific metrics related to UObject usage.
A kill plane implementation built to automatically pool properly configured AActor upon overlap.
A selection of metal-based material instances useful to portray the look of anodized metals (usually aluminum).
A simple glyph collection that can be rendered via PDI or LineBatchComponent.
One ordered index loop within an FNRawMesh (triangle, quad, or n-gon).
Intersection and containment helpers for FNRawMesh geometry.
Dual-interval rotation constraints used by ProcGen matching rules.
Some extra materials that are used for unique purposes.
Helpers for working with AVolume and its underlying UModel geometry.
Integer voxel coordinate triplet identifying a cell within a 3D voxel grid.
An inline array of integers that are proportionally weighted via repeated entries.