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30 docs tagged with "Version 0.1.0"

Minimum version requirement of v0.1.0

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Actor Pool

A runtime object pool that efficiently manages a collection of spawned AActors.

Actor Pool Item

An interface that defines the contract between an AActor and the FNActorPool.

Actor Pool Set

A UDataAsset that serves as a collection of preconfigured FNActorPoolSettings.

Actor Pool Settings

A Blueprint-compatible struct that defines configuration parameters for managing object pooling inside of a FNActorPool.

Actor Pool Spawner Component

A fundamental spawning component which will interact with the NActorPoolSubsystem to periodically spawn defined AActors in predefined distributions (shapes).

Actor Pool Subsystem

A centralized management system that provides UWorld-specific access to AActor pooling functionality, acting as the primary interface for creating, managing, and accessing multiple FNActorPools.

Actor Pool Subsystem

A locator system that maintains a map that organizes actors into predefined categories.

Box

Provides various functions for generating points inside or on the surface of the FBox using different random generation strategies.

CheckBox

An extension on the UMG UCheckBox which adds functionality to set its value without broadcasting / triggering events, or so we thought.

Circle

Provides various functions for generating points in the plane of a circle using different random generation strategies.

ComboBox String

An extension on the UMG UComboBoxString which adds functionality to set its selected option or index without broadcasting / triggering events.

Debug

A selection of colored material instances useful for prototyping and simple tests.

Delayed Editor Task

An abstract class designed to encompass work to be completed at some level of delay from the time of its creation.

Details View

A wrapper around the UDetailsView class to expose the internal OnPropertyValueChanged delegate.

Dynamic Reference Component

A component which registers and unregisters the owning AActor with the UNDynamicReferencesSubsystem for future query.

Editor Input Processor

An editor-focused IInputProcessor tracking the state of standard modifier keys and other defined keys.

Editor Utility Widget

An extension on the UEditorUtilityWidget providing additional functionality around customization and appearance.

Kill Zone Component

A kill plane implementation built to automatically pool properly configured AActor upon overlap.

Meta Utils

A set of utility functions related to accessing meta-information from graphs, nodes, classes, etc. accessed natively.

Multiplayer Library

A handful of methods meant to support the building logic that works in multiplayer scenarios.

Pooled Actor

A specialized AActor base-class designed to work seamlessly with a FNActorPool.

Pose Asset Fixer

An action to find and resolve UPoseAssets that are out-of-date with their source animation.

Rectangle

Provides various functions for generating points the plane of a rectangle using different random generation strategies.

Slider

An extension on the UMG USlider which adds functionality to set its value without broadcasting / triggering events.

Sphere

Provides various functions for generating points inside or on the surface of a sphere using different random generation strategies.

SpinBox

An extension on the UMG USpinBox which adds functionality to set its value without broadcasting / triggering events.

Spline

Provides various functions for generating points along a USplineComponent spline using different random generation strategies.

Text Render Component

A component that builds a network-synchronized UTextRenderComponent between clients.