Types
Bone Component
A Bone functions as a connection point outside of a Cell that is used as a starting point during World Assembly.
Cell Initialized
Interface implemented by actors that need to react when their owning cell has been initialized from a proxy.
Cell Junction Begin Play
Interface implemented by actors that need to react when a cell junction begins play.
Cell Junction Filler
Interface implemented by actors that are spawned to fill an unconnected cell junction during World Assembly generation.
Cell
A reusable level wrapper that lets World Assembly reason about placement without loading the source map.
Junction Component
A Junction serves as a sized (XY) connection point between two Cells.
Organ Volume
A spatial volume that defines where World Assembly of Cells (via Tissues) should be generated.
Tissue
A Junction serves as a sized (XY) connection point between two Cells.
World Assembly Library
A utility class providing functionality to support World Assembly operations.
World Assembly Subsystem
The runtime World Assembly subsystem that drives in-game generation passes.