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Editor Settings

Project-shared editor settings for World Assembly. Unlike the per-user User Settings, these are saved to the project's editor config (DefaultNexusEditor.ini) and are intended to be checked into source control so every contributor starts new cells from the same studio defaults.

From the Edit > Editor Preferences window, find the World Assembly section (the per-user values live in the separate World Assembly (User) section).

Configuration Options​

Cell (Defaults)​

These values seed a newly-created ANCellActor's UNCellRootComponent when it is placed via the Cell Editor. They only affect cells created after they are set — existing cells keep whatever they were authored with. See Cell for the meaning of each individual field within these groups.

SettingTypeDescriptionDefault
Rotation ConstraintsFNRotationConstraintsDefault rotation constraints applied to new cell roots.struct defaults
Bounds GenerationFNCellBoundsGenerationSettingsDefault bounds settings applied to new cell roots.struct defaults
Voxel GenerationFNCellVoxelGenerationSettingsDefault voxel settings applied to new cell roots.struct defaults
Hull GenerationFNCellHullGenerationSettingsDefault hull settings applied to new cell roots.struct defaults
Proxy ColorFLinearColorDefault proxy color applied to new cell roots.Black (0, 0, 0)

World Context​

SettingTypeDescriptionDefault
Collision Visualizer MaterialTSoftObjectPtr<UMaterialInterface>Material applied to the debug geometry of the world-collision visualizer — the transient actor spawned from the Organ toolbar that previews what the current UWorld's collision will look like to an assembly run.M_NCellProxy

See Also​

  • Project Settings — shared, project-wide runtime configuration saved to project config.
  • User Settings — per-user, machine-local editor preferences stored outside project config.