Types
Custom UI widgets and other functionality added by NUI.
Components
5 items
Scene Components
1 item
Widgets
3 items
Canvas Items
1 item
Canvas Utils
Native helpers for drawing NEXUS canvas items to an FCanvas.
Game Layer Library
A small collection of functionality to help with the Game Layer UI system.
Game User Settings Library
A small collection of functionality to help with presentation/selection of Game User Settings.
Game Viewport Client
A viewport with some base functionality added.
ListView Entry
An interface that extends UUserObjectListEntry so entries hosted in a UNListView are handed a typed pointer to their owning list at construction.
Slate Utils
Static helpers for walking the Slate widget tree — find widgets by type and locate the SDockTab that hosts a given widget.
Style Library
Blueprint-visible style constants for NEXUS-branded warning/error/info UI treatments.
Widget Library
Blueprint-facing accessors for FNWidgetState that bridge the C++ struct helpers into pure Kismet nodes.
Widget State
A lightweight string/bool/float key-value bag used to snapshot and restore UMG widget state across navigation, layer changes, or save/load.
Widget Utils
Thin adapter helpers that bridge between UMG wrapper types and raw Slate equivalents.