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Dynamic Reference

Base:
UEnum
Type:
EDynamicReference
Header File:
NexusDynamicReferences/Public/NDynamicReference.h

An enumerated list of possible reference types.

Specific​

  • None
  • Player
  • Enemy
  • NPC

Sets​

The enumeration contains A-Z version of numerous common identifiers:

  • Location
  • Objectives
  • Targets
  • Secret
  • Spawn
  • Enemy
  • Pickup
  • Item