Types
Some of the runtime types added by NCore.
Types
14 items
Math
16 items
Collections
1 item
Developer
23 items
Actor Library
A utility class providing core functions and operations for Actors.
Actor Utils
A collection of utility methods for working with actors, accessible from C++ only.
Array Utils
A collection of templated utility methods for working with TArrays.
Collections Library
Blueprint exposure layer for NEXUS collection types.
Color
A collection of color values used throughout the NEXUS modules.
Draw Debug Helpers
A set of functionality made to extend DrawDebug commands.
GameplayTag Library
Blueprint exposure layer that turns FGameplayTagContainer queries into branch-able execution nodes.
Level Library
A utility class providing Blueprint-callable level/map operations.
Level Utils
A collection of native utility methods for working with levels and level instances.
Multiplayer Library
A handful of methods meant to support the building logic that works in multiplayer scenarios.
Multiplayer Utils
Native helpers for authority checks, player-identifier lookups, server travel, and ping — the C++-only counterpart to UNMultiplayerLibrary.
Random
A collection of random number generators.
Settings Utils
Provides the canonical container/category names every NEXUS plugin registers its settings under.