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Plugins

We do our best to keep the framework split up into bespoke functionality modules/plugins. Allowing for developer agency when it comes to choosing what they want to enable/use. The NCore module is enabled by default, as it is a dependency of all other plugins.

Systems

Bespoke UWorldSubsystem-based systems that have a specific, well-described functionality. These typically provide opinionated systemic solutions to the underlying technical needs of developing games.

Helpers

Utility-like collections of functionality which haven't yet grown to system-like status but are equally helpful.

Content

While NEXUS is predominantly about providing code-based solutions to problems, there is still room for some opinionated content.

Editor-Only

Stuff that should never find its way into any cook — ever.