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Introduction

The NEXUS Framework aims to help game developers ship amazing content built on top of the Unreal Engine.

tip

You WANT to read the Getting Started article!

Documentation​

The documentation process of the library is ultimately a never-ending process. We are not technical writers and are doing this by the seat of our pants. So feedback is critical to ensure the documentation is developed in a way that is helpful to developers.

Examples​

Examples spread throughout the documentation are presented in a two-tab format, with a Blueprint example being visible first. Native C++ will always be more performant, but for the sake of argument, the most likely person to be reading this documentation will be someone looking to reference example Blueprints; thus, it gets first-up status.

Iconography​

We've kept similar iconography to what you would expect to see in Unreal Engine when it comes to listing types in the documentation menu. However, if a custom icon is present for a particular type, that will be present when you drill down to that specific type's article/page.

Versioning​

We have elected to keep a single version of the documentation, instead, indicating a module's initial release, and tagging pages which may have version constraints for the time being.

Documentation, which is currently in the development branch (dev) is indicated with 🚧 icons and messaging.