NEXUS Framework

A battle-tested collection of game-ready plugins for Unreal Engine.

The NEXUS Framework offers commonly used patterns and opinionated solutions for various areas of game development.

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Actor Pools

Generalized pooling system for Actors.

Core

Functionality used by all NEXUS plugins in the framework.

Dynamic References

Method for referring to runtime Actors without knowing them.

Fixers

A collection of tools for fixing content in the Unreal Editor.

Material Library

Library of Materials commonly used.

Multiplayer

Functionality and tools that are useful when developing multiplayer games.

Picker

Selection functionality for points and other items.

UI

Components for creating a user interface based on UMG/Slate.

Developer Console

N/A

ProcGen

N/A